AI Insights · Timothy · July 2024
Top Hack and Slash Apps in Guatemala on Android in Q2 2024
Discover the top-performing Hack and Slash apps on Android in Guatemala during Q2 2024, with data insights on downloads, revenue, and active users from Sensor Tower.
During the second quarter of 2024, the Hack and Slash category on Android in Guatemala saw notable performances from several key applications. Below, we provide a detailed overview of the top 5 apps based on data from Sensor Tower.
Solo Leveling:Arise by Netmarble experienced a significant launch, with initial downloads reaching around 17.9K in the first week of May. This trend saw a steep decline, dropping to approximately 322 by the last week of June. Revenue peaked at about $502 in mid-May and then gradually decreased to $331 by the end of June. Weekly active users started at around 17.4K and increased to approximately 19.5K by the end of the quarter.
Ninja Ryuko: Shadow Ninja Game from Monstermob USA saw a gradual increase in downloads, starting from around 301 in early April and reaching approximately 801 by the end of June. Active users followed a similar trend, growing from 361 in early April to about 860 by the end of the quarter.
Shadow Knight: Ninja Game RPG by Fansipan Limited maintained a steady download rate, starting at around 198 in early April and reaching approximately 246 by the end of June. Weekly active users showed a consistent increase, starting from 340 and peaking at around 373 by the end of the quarter.
Devil May Cry: Peak of Combat by nebulajoy had a varied performance. Downloads fluctuated, starting at around 34 in early April, peaking at 160 in late April, and then settling at about 45 by the end of June. Revenue remained relatively stable, with minor fluctuations, peaking at approximately $65 in early April and ending at around $53 by the end of June. Active users saw a consistent increase, starting at 856 and peaking at around 1.05K in mid-June.
MARVEL Future Fight from Netmarble showed a steady performance in both downloads and user engagement. Downloads varied slightly, starting at around 81 in early April and peaking at 125 in early May, before stabilizing around 91 by the end of June. Revenue showed minor fluctuations, peaking at approximately $125 in early April and then stabilizing around $70 by the end of June. Weekly active users remained stable, with minor fluctuations, starting at around 5.57K and ending at approximately 5.37K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.